Violence Depicted in Popular Video Games

The question has of video game violence impact on users, especially teenagers, is one that has been undertaken by social experts in recent years, and one that has been put before the court just as recently in cases like that of a Paducah, Kentucky ninth-grader named Michael Carneal, who, in December 1997, brought a .22 caliber pistol and five shotguns with him to his high school where he killed three of his fellow students and wounded five others (Zirkel, P. 2003, p. 556). Although convicted in the murder of the three students that died, attorney Michael Breen filed suit against the manufacturer of the violent video games that Carneal was described in Hanson’s article (1999) as being “obsessed” with. Breen used a Kentucky product liability law to pursue claims brought against the video game manufacturers on behalf of the families of the murdered students (Zirkep, p. 556).
Carneal’s games of choice, his obsession, which he regularly played, included “Redneck Rampage, Doom, Mech Warrior, Nightmare Creatures, Resident Evil, and Final Fantasy, all of which involved killing virtual opponents,” Zirkel reports (p. 556). Carneal also had in his collection of viewing material the movie The Basketball Diaries that has scenes depicting the fantastical dreams of the film’s young high school student protagonist where he’s able to fulfill his revenge fantasy by killing one of his high school teachers and “several of his classmates (Zirkel, p. 556).” There was also evidence retrieved from Carneal’s computer that showed he had an interest in pornography, and that the young Carneal had accessed certain adult websites that made the pornographic material available to the youngster (Zirkel p. 556).
The suit filed by Breen on&nbsp.behalf of the families of Carneal’s victims named as responsible parties the manufacturers and producers of the video games, the movie videotape, and the porn sites.&nbsp.